Kraft & Slash
Originally conceived as Artificer, a visual novelesque game where players craft items per customer request, Kraft & Slash takes the original crafting system and supplements it with a rogue-lite, shoot to move mechanic.
This project was made by Pure Jam Games, a programmer (Daniel Podlovics) and artist team (me!). My work includes visual direction, UI/UX design, technical art, and promotional art.
My Role
UI/UX Lead, Art Lead
Team
Pure Jam Games
Tools
Adobe XD, Photoshop, Unity
Timeline
June 2019 - Current
In-Game Screenshots
Craftable Items
Promotional Art